Virtual bowling: Launch as you all were there!

04 Pubblicazione in atti di convegno
De Marsico M., Panizzi E., Mattei F. R., Musolino A., Prandini M., Riso M., Sforza D.

This work proposes BowlingVR, an advanced Virtual Reality (VR)
multiplayer game that tackles two main goals: the first one is to
provide a realistic User eXperience (UX) to the user, by reproducing
the dynamics and physical context of a real bowling challenge;
the second one is to allow a remote, distributed, socially satisfying
gameplay, providing the user the illusion of the real presence of the
remote players. The prototype was evaluated using a modified version
of SUXES, a kind of user interview schema that was originally
devised for multimedia applications and that has been modified in
order to better compare the responses of different users and get a
more reliable estimation of user appreciation.

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