Virtual bowling: Launch as you all were there!
This work proposes BowlingVR, an advanced Virtual Reality (VR)
multiplayer game that tackles two main goals: the first one is to
provide a realistic User eXperience (UX) to the user, by reproducing
the dynamics and physical context of a real bowling challenge;
the second one is to allow a remote, distributed, socially satisfying
gameplay, providing the user the illusion of the real presence of the
remote players. The prototype was evaluated using a modified version
of SUXES, a kind of user interview schema that was originally
devised for multimedia applications and that has been modified in
order to better compare the responses of different users and get a
more reliable estimation of user appreciation.