Grammar-based procedural animations for motion graphics
Abstact Motion graphics are a form of animation where several sets of shapes are choreographed together using a wide range of effects to produce compelling footage. We present a method to procedurally generate motion graphics. We formally model motion graphics with timeslice grammars, an extension of split and group grammars, that are able to control and manipulate both the temporal and spatial components of an animation. We are able to combine both these aspects by representing animations as sets of affine transformations sampled uniformly in both space and time.