Remeshing

CMH: Coordinates Manifold Harmonics for Functional Remeshing

In digital world reconstruction, 2-dimensional surface of real objects are often obtained as polygonal meshes after an acquisition procedure using 3D sensors. However, such representation requires several manual efforts from highly experts to correct the irregularity of tessellation and make it suitable for professional applications, such as those in the gaming or movie industry. Moreover, for modelling and animation purposes it is often required that the same connectivity is shared among two or more different shapes.

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