Individual and social motivation

Videogames and motivational persistence: A preliminary study

The experiment (N=20) tested the hypothesis that the use of an interactive videogame (Cat Mario) would generally enhance motivational persistence, also in domains not directly related to the gaming context. One half of the sample (n1=10) was randomly assigned to a gaming training condition; the other half (n2=10) to a condition of simple passive exposure to a video reproducing the same gaming section.

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