Artificial Intelligence

Visual search and recognition for robot task execution and monitoring

Visual search of relevant targets in the environment is a crucial robot skill. We propose a preliminary framework for the execution monitor of a robot task, taking care of the robot attitude to visually searching the environment for targets involved in the task. Visual search is also relevant to recover from a failure. The framework exploits deep reinforcement learning to acquire a common sense scene structure and it takes advantage of a deep convolutional network to detect objects and relevant relations holding between them.

High-level Programming via Generalized Planning and LTL Synthesis

We look at program synthesis where the aim is to automatically synthesize a controller that operates on data structures and from which a concrete program can be easily derived. We do not aim at a fully-automatic process or tool that produces a program meeting a given specification of the program’s behaviour. Rather, we aim at the design of a clear and well- founded approach for supporting programmers at the design and implementation phases. Concretely, we first show that a program synthesis task can be modeled as a generalized planning problem.

Crop and Weeds Classification for Precision Agriculture Using Context-Independent Pixel-Wise Segmentation

Precision agriculture is gaining increasing attention because of the possible reduction of agricultural inputs (e.g., fertilizers and pesticides) that can be obtained by using hightech equipment, including robots. In this paper, we focus on an agricultural robotics system that addresses the weeding problem by means of selective spraying or mechanical removal of the detected weeds. In particular, we describe a deep learning based method to allow a robot to perform an accurate weed/crop classification using a sequence of two Convolutional Neural Networks (CNNs) applied to RGB images.

Autonomous and Remote Controlled Humanoid Robot for Fitness Training

The world population currently counts more of 617 million people over 65 years old. COVID-19 has exposed this population group to new restrictions, leading to new difficulties in care and assistance by family members. New technologies can reduce the degree of isolation of these people, helping them in the execution of healthy activities such as performing periodic sports routines. NAO robots find in this a possible application; being able to alternate voice commands and execution of movements, they can guide elderly people in performing gymnastic exercises.

ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020 - Including 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020)

Proceedings of ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020 - Including 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020)

Nondeterministic Strategies and their Refinement in Strategy Logic

Nondeterministic strategies are strategies (or protocols, or plans) that, given a history in a game, assign a set of possible actions, all of which are winning. An important problem is that of refining such strategies. For instance, given a nondeterministic strategy that allows only safe executions, refine it to, additionally, eventually reach a desired state of affairs. We show that strategic problems involving strategy refinement can be solved elegantly in the framework of Strategy Logic (SL), a very expressive logic to reason about strategic abilities.

Stochastic Fairness and Language-Theoretic Fairness in Planning in Nondeterministic Domains

We address two central notions of fairness in the literature of nondeterministic fully observable domains. The first, which we call stochastic fairness, is classical, and assumes an environment which operates probabilistically using possibly unknown probabilities. The second, which is language-theoretic, assumes that if an action is taken from a given state infinitely often then all its possible outcomes should appear infinitely often; we call this state-action fairness. While the two notions coincide for standard reachability goals, they differ for temporally extended goals.

Goal Formation through Interaction in the Situation Calculus: A Formal Account Grounded in Behavioral Science

Goal reasoning has been attracting much attention in AI recently. Here, we consider how an agent changes its goals as a result of interaction with humans and peers. In particular, we draw upon a model developed in Behavioral Science, the Elementary Pragmatic Model (EPM). We show how the EPM principles can be incorporated into a sophisticated theory of goal change based on the Situation Calculus. The resulting logical theory supports agents with a wide variety of relational styles, including some that we may consider irrational or creative.

LTLf Synthesis with Fairness and Stability Assumptions

In synthesis, assumptions are constraints on the environment that rule out certain environment behaviors. A key observation here is that even if we consider systems with LTLf goals on finite traces, environment assumptions need to be expressed over infinite traces, since accomplishing the agent goals may require an unbounded number of environment action. To solve synthesis with respect to finite-trace LTLf goals under infinite-trace assumptions, we could reduce the problem to LTL synthesis.

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