mobile applications

Encouraging persons to visit cultural sites through mini-games

Gamification has been recently proposed as a technique to improve user engagement in different activities, including visits to cultural sites and cultural tourism in general. We present the design, development and initial validation of the NEPTIS Poleis system, which consists of a mobile application and a Web interface for curators, allowing the definition, and subsequent fruition by users, of different minigames suitable for open-air assets.

Mobile applications for automatic object recognition

In recent years, the technological improvements of mobile devices in terms of computational capacity, embedded sensors, natural interaction, and high-speed connection are enabling an ever-increasing number of designers to develop advanced mobile applications to be used in everyday life. Among these, the vision-based applications for the automatic object recognition (AOR) play a key role since enabling users to interact with the world around them in innovative way makes more productive and profitable their entertainment, learning, and working activities.

Technological support to intensive insulin therapy by a novel smartphone application in young adults with type 1 diabetes: one center's experience

In our Diabetes Centre at Sapienza University of Rome, Italy, we have been exploring the potential benefits of using technology in diabetes care, with a particular focus on T1DM patients receiving flexible intensive insulin therapy (MDI), who do not take advantage of automatic bolus calcu- lators as do those treated with insulin pumps. Therefore, from its launch in 2016, we have been suggesting the mobile app RapidCalc1 to T1DM subjects using MDI, and with knowledge and experience in technology.

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