QoS

A game theoretic model and a distributed admission control scheme for quality of service routing

In this paper, we present an innovative distributed quality of service routing scheme suitable to operate in networks of general topology implementing a Diff-Serv service model for QoS support. The proposed scheme is based on a game theoretic non-cooperative model which exploits, on the one hand, the topological information distributed within the network by the current (non-QoS) link-state and distance-vector routing protocols and, on the other hand, the QoS information locally available at the node where the forwarding process takes place.

Going beyond diffServ in IP traffic classification

Quality of Service (QoS) management in IP networks today relies on static configuration of classes of service definitions and related forwarding priorities. Packets are actually classified according to the DiffServ architecture based on the RFC 4594, typically thanks to static configuration or filters matching packet features, at network access equipment. In this paper, we propose a dynamic classification procedure, referred to as Learning-powered DiffServ (L-DiffServ), able to detect the distinctive characteristics of traffic and to dynamically assign service classes to IP packets.

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