A game-based learning experience for improving cybersecurity awareness

04 Pubblicazione in atti di convegno
Veneruso S., Ferro L. S., Marrella A., Mecella M., Catarci T.
ISSN: 1613-0073

The use of videogames is an established tool to train a systematic way of thinking that allows users to learn by gaming. In this paper, to address the increasing need of awareness in cybersecurity related issues, we present the realization of a Virtual Reality (VR) videogame targeted towards educating users in the context of cybersecurity.

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