Out of the box: Using gamification cards to teach ideation to engineering students

04 Pubblicazione in atti di convegno
Sintoris Christos, Mavrommati Irene, Avouris Nikolaos, Chatzigiannakis Ioannis
ISSN: 0302-9743

This paper reports on innovative teaching interventions in the frame of Internet of Things (IoT) design ideation classes. A card-based gamification approach has been applied in two different engineering masters courses. The participating students had already a good understanding of IoT technologies and they were asked to produce innovative designs by using them. We examine here the produced design ideas and the students’ perception of the collaborative design process and tools. The paper discusses broader issues relating to applicability of design- and ideation-focused gamification methods in the context of engineering education and the effect they have on collaborative design and innovation.

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