Marco Raoul Marini

Pubblicazioni

Titolo Pubblicato in Anno
R-SigNet: Reduced space writer-independent feature learning for offline writer-dependent signature verification PATTERN RECOGNITION LETTERS 2021
MIFTel: a multimodal interactive framework based on temporal logic rules MULTIMEDIA TOOLS AND APPLICATIONS 2020
An interactive and low-cost full body rehabilitation framework based on 3D Immersive Serious Games JOURNAL OF BIOMEDICAL INFORMATICS 2019
A shape comparison reinforcement method based on feature extractors and F1-Score 2019 IEEE International Conference on Systems, Man and Cybernetics (SMC) 2019
A Rover-based System for Searching Encrypted Targets in Unknown Environments Proceedings of the 7th International Conference on Pattern Recognition Applications and Methods - Volume 1: ICPRAM, 2018
VRheab. A fully immersive motor rehabilitation system based on recurrent neural network MULTIMEDIA TOOLS AND APPLICATIONS 2018
Toward the future of surgery. An immersive, virtual-reality-based endoscopic prototype IEEE SYSTEMS, MAN, AND CYBERNETICS MAGAZINE 2018
A Machine Learning Approach for the Online Separation of Handwriting from Freehand Drawing ICIAP 2017: Image Analysis and Processing - ICIAP 2017 2017

Interessi di ricerca

Marco Raoul Marini received the B.Sc and the M.Sc. (cum laude) in Computer Science from Sapienza University, Rome, Italy, in 2015. In 2019, he obtained a Ph.D. in Computer Science and is a member of the Computer Vision Laboratory in the Department of Computer Science at the same University. His research interests include Human Behavior Analysis, Virtual and Augmented Reality, Multimodal Interaction, Natural Interaction, Machine Learning, and Deep Learning. All these interests are focused on the development of systems applied to the problem of behavior understanding. The main application area is the eXtended Reality (XR). He recently focused on Interactions, Locomotion, and Human-centered analysis in VR and Brain Computer Interface (BCI) integration. He is a member of IEEE and CVPL. 

Keywords

computer vision
Human-Computer Interaction
Natural interaction
extended reality technology
virtual reality
augmented reality
Multimodal interaction
deep learning

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