Titolo |
Pubblicato in |
Anno |
On the Meaningfulness of “Big Data Quality” (Invited Paper) |
DATA SCIENCE AND ENGINEERING |
2016 |
Robotic teaching assistance for the "tower of Hanoi" problem |
INTERNATIONAL JOURNAL OF DISTANCE EDUCATION TECHNOLOGIES |
2016 |
Your Friends Mention It. What About Visiting It? A Mobile Social-Based Sightseeing Application |
Proceedings of the International Working Conference on Advanced Visual Interfaces. AVI 2016 |
2016 |
A Petri-Net Based Approach to Measure the Learnability of Interactive Systems |
Proceedings of the International Working Conference on Advanced Visual Interfaces. AVI 2016 |
2016 |
Micro-accounting for optimizing and saving energy in smart buildings |
Advanced Information Systems Engineering Workshops |
2016 |
An Adaptive Process Management System Implementation Based on Situatio Calculus, Indigolog and Classical Planning |
IJCAI |
2016 |
SCWT - A Joint Workshop on Smart Connected and Wearable Things. Companion Publication of the 21st International Conference on Intelligent User Interfaces, {IUI} 2016, Sonoma, CA, USA, March 7-10, 2016 |
|
2016 |
Ideas matchmaking for supporting innovators and entrepreneurs |
DDI '16 Proceedings of the Workshop on Data-Driven Innovation on the Web |
2016 |
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems |
Intelligent Technologies for Interactive Entertainment |
2016 |
Collecting human habit datasets for smart spaces through gamification and crowdsourcing |
Games and Learning Alliance |
2016 |
Visual Analytics and Mining over Big Data. Discussing Some Issues and Challenges, and Presenting a Few Experiences |
Advanced Visual Interfaces. Supporting Big Data Applications |
2016 |
Process-Based Habit Mining: Experiments and Techniques |
2016 Intl IEEE Conferences on Ubiquitous Intelligence & Computing, Advanced and Trusted Computing, Scalable Computing and Communications, Cloud and Big Data Computing, Internet of People, and Smart World Congress (UIC/ATC/ScalCom/CBDCom/IoP/SmartWorld) |
2016 |
Toward an integrated platform to support contract furniture industry |
COMPUTER-AIDED DESIGN AND APPLICATIONS |
2016 |
Teaching STEM through a role-playing serious game and intelligent pedagogical agents |
2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT) |
2016 |
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent |
Proceedings of the European Conference on Games-based Learning |
2016 |
SCWT: A joint workshop on smart connected and wearable things |
IUI '16 Companion Companion Publication of the 21st International Conference on Intelligent User Interfaces |
2016 |
Identity Mining Vs Identity Discovering: A new approach based on data mining in the context of Big Data |
Open Identity Summit 2016 |
2016 |
Mining user habits in smart spaces through process mining techniques |
Proceedings of the 24th Italian Symposium on Advanced Database Systems, SEBD 2016 |
2016 |
Robotic teaching assistance for the "Tower of Hanoi" problem |
Artificial Intelligence: Concepts, Methodologies, Tools, and Applications |
2016 |
PLaTHEA: A marker-less people localization and tracking system for home automation |
SOFTWARE, PRACTICE AND EXPERIENCE |
2015 |