Massimo Mecella

Pubblicazioni

Titolo Pubblicato in Anno
On the Meaningfulness of “Big Data Quality” (Invited Paper) DATA SCIENCE AND ENGINEERING 2016
Robotic teaching assistance for the "tower of Hanoi" problem INTERNATIONAL JOURNAL OF DISTANCE EDUCATION TECHNOLOGIES 2016
Your Friends Mention It. What About Visiting It? A Mobile Social-Based Sightseeing Application Proceedings of the International Working Conference on Advanced Visual Interfaces. AVI 2016 2016
A Petri-Net Based Approach to Measure the Learnability of Interactive Systems Proceedings of the International Working Conference on Advanced Visual Interfaces. AVI 2016 2016
Micro-accounting for optimizing and saving energy in smart buildings Advanced Information Systems Engineering Workshops 2016
An Adaptive Process Management System Implementation Based on Situatio Calculus, Indigolog and Classical Planning IJCAI 2016
SCWT - A Joint Workshop on Smart Connected and Wearable Things. Companion Publication of the 21st International Conference on Intelligent User Interfaces, {IUI} 2016, Sonoma, CA, USA, March 7-10, 2016 2016
Ideas matchmaking for supporting innovators and entrepreneurs DDI '16 Proceedings of the Workshop on Data-Driven Innovation on the Web 2016
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems Intelligent Technologies for Interactive Entertainment 2016
Collecting human habit datasets for smart spaces through gamification and crowdsourcing Games and Learning Alliance 2016
Visual Analytics and Mining over Big Data. Discussing Some Issues and Challenges, and Presenting a Few Experiences Advanced Visual Interfaces. Supporting Big Data Applications 2016
Process-Based Habit Mining: Experiments and Techniques 2016 Intl IEEE Conferences on Ubiquitous Intelligence & Computing, Advanced and Trusted Computing, Scalable Computing and Communications, Cloud and Big Data Computing, Internet of People, and Smart World Congress (UIC/ATC/ScalCom/CBDCom/IoP/SmartWorld) 2016
Toward an integrated platform to support contract furniture industry COMPUTER-AIDED DESIGN AND APPLICATIONS 2016
Teaching STEM through a role-playing serious game and intelligent pedagogical agents 2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT) 2016
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent Proceedings of the European Conference on Games-based Learning 2016
SCWT: A joint workshop on smart connected and wearable things IUI '16 Companion Companion Publication of the 21st International Conference on Intelligent User Interfaces 2016
Identity Mining Vs Identity Discovering: A new approach based on data mining in the context of Big Data Open Identity Summit 2016 2016
Mining user habits in smart spaces through process mining techniques Proceedings of the 24th Italian Symposium on Advanced Database Systems, SEBD 2016 2016
Robotic teaching assistance for the "Tower of Hanoi" problem Artificial Intelligence: Concepts, Methodologies, Tools, and Applications 2016
PLaTHEA: A marker-less people localization and tracking system for home automation SOFTWARE, PRACTICE AND EXPERIENCE 2015

Gruppi di ricerca

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