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lauren.ferro@uniroma1.it
Lauren Stacey Ferro
Assegnista di ricerca
Struttura:
DIPARTIMENTO DI STORIA, DISEGNO E RESTAURO DELL'ARCHITETTURA
E-mail:
lauren.ferro@uniroma1.it
Pagina istituzionale corsi di laurea
Curriculum Sapienza
Pubblicazioni
Titolo
Pubblicato in
Anno
An Approach to Assess the Impact of Tutorials in Video Games
INFORMATICS
2023
Gea2: a Serious Game for Technology Enhanced Learning in STEM
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES
2022
Human Factors in Phishing Attacks: A Systematic Literature Review
ACM COMPUTING SURVEYS
2022
AWATO: A Serious Game to Improve Cybersecurity Awareness
4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022
2022
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics
Advances in Intelligent Systems and Computing
2021
A Human Factor Approach to Threat Modeling
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2021
A game-based learning experience for improving cybersecurity awareness
ITASEC 2020 Italian Conference on Cyber Security
2020
Another week at the office (awato) – an interactive serious game for threat modeling human factors
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2020
V-DOOR: A Real-Time Virtual Dressing Room Application Using Oculus Rift
ACM International Conference Proceeding Series
2020
CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues
ACM International Conference Proceeding Series
2020
Alerting Users About Phishing Attacks
HCI for Cybersecurity, Privacy and Trust
2019
An Approach to Identifying What Has Gone Wrong in a User Interaction
Human-Computer Interaction – INTERACT 2019
2019
An interactive learning experience for cybersecurity related issues
2019
VERTO: a visual notation for declarative process models
Proceedings of the 2018 international conference on advanced visual interfaces
2018
An analysis of players’ personality type and preferences for game elements and mechanics
ENTERTAINMENT COMPUTING
2018
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent
Proceedings of the European Conference on Games-based Learning
2016
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