Fabio Pellacini

Pubblicazioni

Titolo Pubblicato in Anno
Numerical approximations for energy preserving microfacet models COMPUTERS & GRAPHICS 2023
NodeGit: Diffing and Merging Node Graphs ACM TRANSACTIONS ON GRAPHICS 2023
PAVEL: Decorative Patterns with Packed Volumetric Elements ACM TRANSACTIONS ON GRAPHICS 2022
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces ACM TRANSACTIONS ON GRAPHICS 2022
b/Surf: Interactive Bzier Splines on Surface Meshes IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022
pOp: Parameter Optimization of Differentiable Vector Patterns COMPUTER GRAPHICS FORUM 2022
Enforcing Energy Preservation in Microfacet Models Italian Chapter Conference 2022 - Smart Tools and Apps in Graphics 2022
BoolSurf: Boolean Operations on Surfaces ACM TRANSACTIONS ON GRAPHICS 2022
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) ACM International Conference Proceeding Series 2021
Neural reflectance transformation imaging THE VISUAL COMPUTER 2020
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station IEEE International Conference on Emerging Technologies and Factory Automation, ETFA 2020
SceneGit: a practical system for diffing and merging 3D environments ACM TRANSACTIONS ON GRAPHICS 2019
Grammar-based procedural animations for motion graphics COMPUTERS & GRAPHICS 2019
Yocto/GL: a data-oriented library for physically-based graphics Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference 2019
Texel-Att: representing and classifying element-based textures by attributes BMVC 2019 2019
Texture retrieval in the wild through detection-based attributes Image Analysis and Processing - ICIAP 2019 2019
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics Proceedings of Graphics Interface 2018 2018
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs IEEE COMPUTER GRAPHICS AND APPLICATIONS 2018
sLayer: a System for Multi-Layered Material Sculpting EGSR '17: Proceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations 2017
State of the art in artistic editing of appearance, lighting and material COMPUTER GRAPHICS FORUM 2016

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