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fabio.pellacini@uniroma1.it
Fabio Pellacini
Professore Ordinario
Struttura:
DIPARTIMENTO DI INFORMATICA
E-mail:
fabio.pellacini@uniroma1.it
Pagina istituzionale corsi di laurea
Curriculum Sapienza
Pubblicazioni
Titolo
Pubblicato in
Anno
Numerical approximations for energy preserving microfacet models
COMPUTERS & GRAPHICS
2023
NodeGit: Diffing and Merging Node Graphs
ACM TRANSACTIONS ON GRAPHICS
2023
PAVEL: Decorative Patterns with Packed Volumetric Elements
ACM TRANSACTIONS ON GRAPHICS
2022
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces
ACM TRANSACTIONS ON GRAPHICS
2022
b/Surf: Interactive Bzier Splines on Surface Meshes
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
2022
pOp: Parameter Optimization of Differentiable Vector Patterns
COMPUTER GRAPHICS FORUM
2022
Enforcing Energy Preservation in Microfacet Models
Italian Chapter Conference 2022 - Smart Tools and Apps in Graphics
2022
BoolSurf: Boolean Operations on Surfaces
ACM TRANSACTIONS ON GRAPHICS
2022
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR)
ACM International Conference Proceeding Series
2021
Neural reflectance transformation imaging
THE VISUAL COMPUTER
2020
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station
IEEE International Conference on Emerging Technologies and Factory Automation, ETFA
2020
SceneGit: a practical system for diffing and merging 3D environments
ACM TRANSACTIONS ON GRAPHICS
2019
Grammar-based procedural animations for motion graphics
COMPUTERS & GRAPHICS
2019
Yocto/GL: a data-oriented library for physically-based graphics
Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
2019
Texel-Att: representing and classifying element-based textures by attributes
BMVC 2019
2019
Texture retrieval in the wild through detection-based attributes
Image Analysis and Processing - ICIAP 2019
2019
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics
Proceedings of Graphics Interface 2018
2018
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs
IEEE COMPUTER GRAPHICS AND APPLICATIONS
2018
sLayer: a System for Multi-Layered Material Sculpting
EGSR '17: Proceedings of the Eurographics Symposium on Rendering: Experimental Ideas & Implementations
2017
State of the art in artistic editing of appearance, lighting and material
COMPUTER GRAPHICS FORUM
2016
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Progetti di Ricerca
SceneHash: A Content-Indexable Data Structure for Collaborative 3D Environments
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