GPU Fluid Simulation on Non-Euclidean Domains and Application for Simulation of Erosion Phenomena
Componente | Categoria |
---|---|
Emanuele Rodola' | Tutor di riferimento |
Simulation of fluid dynamics is a well known, widely studied, but still open problem in engineering, computational physics and computer science. Understanding dynamics of a fluid is crucial for many applications, spanning from entertainment and computer graphics, to simulation and validation of safety critical systems such as planes and ships. Despite the need of efficient and reliable software for fluid simulation, this task is still hard to accomplish. Furthermore, moving out from Euclidean domains makes things even worse, since there also is a lack of study and understanding of fluid dynamics on curved surfaces.
The purpose of this project is twofold. At first, we want to provide an efficient GPU algorithm for fluid simulation on curved domains, allowing both a further understanding of fluid dynamics from a different point of view and a simplification of simulation tasks in higher dimensions domains. Then, we want to apply this technique to the field of computer graphics for the task of simulating realistic erosion phenomena, so to simplify the work of 3D artists.