Titolo |
Pubblicato in |
Anno |
Paisajes animados como remediación y premediación: ciudades cíborgs y mundos virtuales en los anime japoneses |
CON A DE ANIMACIÓN |
2021 |
Tassonomia ibrida, sconfinamenti disciplinari e ontologia dinamica: Le dimensioni del motion design tra ricerca, didattica e professione |
Confini e contesti. La doppia prospettiva della ricerca in design |
2021 |
Abstract to figurative, and everything in between: visual design approaches and linguistic codes of a traditional form of animated product |
Design Culture(s). Cumulus Conference Proceedings Roma 2021, Volume #2 |
2021 |
Animated Puppet Skin Design: Material Narratives in Visually Experienced Objects |
Materials Experience 2. Expanding Territories of Materials and Design |
2021 |
Teaching through Motion Design and Transmedia Storytelling. An Integrated Approach to a Critical Evaluation |
Proceedings of the 2nd International Conference of the Journal Scuola Democratica “Reinventing Education”. Learning with New Technologies, Equality and Inclusion |
2021 |
Pietre dinamiche. Esperienze virtuali dei manufatti lapidei tra passato e futuro |
MD JOURNAL |
2021 |
SOCIALITÀ DIGITALE E COVID-19. Service Design per l’analisi del coinvolgimento emotivo nella città digitale |
AGATHÓN |
2021 |
Incoming/Outgoing. Flussi trans e multiculturali nel design contemporaneo. |
OP. CIT. |
2020 |
Mai più solo, mai più annoiato. Il gaming nello spatial design contemporaneo |
ANANKE |
2020 |
A Design Perspective on Animated Puppets’ Materiality. How Design can Provide New Interpretation Tools in the Analysis of Animated Puppet Films |
ATINER'S Conference Paper Series |
2020 |
Anatomy of a puppet. Design driven categories for animated puppets' skin |
|
2020 |
Waste-no-Taste: animated video recipes to prevent domestic food waste |
Creative Food Cycles _ Book 1 |
2020 |
The “Animated Empire” of Post-modern Heroes: Japanese Anime on Italian TV in the Late 70s |
THE JOURNAL OF COMMUNICATION AND MEDIA STUDIES |
2020 |
African Design Wave. Paradigmi estetici, materici e identità di un Sud glocale |
QUAD |
2020 |
“Three, two, one… link start”. Prefigurare universi virtuali attraverso artefatti audiovisivi |
Design in the Digital Age. Technology, Nature, Culture |
2020 |
RETHINKING THE FRAME. Artigianato, tecnologia e Kinetic devices al servizio del Cultural Heritage |
AND |
2020 |
Performance of Puppets’ Skin Material: The Metadiegetic Narrative Level of Animated Puppets’ Material Surface |
THE INTERNATIONAL JOURNAL OF VISUAL DESIGN |
2019 |
Maghette, fancy idols e campioni olimpici. Gli anime giapponesi nella TV per ragazzi dell’Italia degli anni ’80 |
ZONEMODA JOURNAL |
2019 |
A Design Perspective on Animated Puppets‟ Materiality. How Design can Provide new Interpretation Tools in the Analysis of Animated Puppets Films |
Abstract Book. 10th Annual International Conference on Visual and Performing Arts 10-13 June 2019, Athens, Greece |
2019 |
Progettare come ricerca. La ricerca attraverso gli strumenti del motion design |
AND |
2019 |