Vincenzo Maselli

Pubblicazioni

Titolo Pubblicato in Anno
Hackcity – Hackbodies. Images and Narratives of Cyborg Architectures in Japanese Anime and Urban Utopias Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination. IMG 2021. Lecture Notes in Networks and Systems, vol 631 2023
Maranola Digital Memories. Narrating Multimedia Archives as Didactic Outcomes for Communicating the Memories and Traditions of the Town of Maranola PAD 2023
Dal testo verbale al testo estetico del fumetto. Un esercizio di stile / From Verbal Text to Aesthetic Text in Comics. An Exercise in Style TRANSIZIONI - Attraversare Modulare Procedere / / TRANSITIONS - Cross Modulate Develop. Atti del 44° Convegno Internazionale dei Docenti delle Discipline della Rappresentazione, Proceedings 2023 2023
Brand Design Strategy for Public Administration. An experimentation on Lazio Region’s Employment Centers in Italy Ergonomics In Design 2022
Taste no waste. Video ricette animate per connettere utenti, ibridare processi e combattere lo spreco alimentare domestico Design per connettere. Persone, patrimoni, processi. Atti dell’Assemblea Annuale della Società Italiana di Design 2022
Identità, patrimoni, contaminazioni del multicultural design. Metodi di analisi e connessione Design per connettere Persone, patrimoni, processi. Atti dell’Assemblea Annuale della Società Italiana di Design 2022
Uncanny tales and erethic drawings. Il valore sociale e pedagogico della rappresentazione del perturbante nelle narrazioni sequenziali AND 2022
Material Design and Audio-Visual Narratives for Pedagogy: Theoretical Premises and Evaluation Tools for Experimenting Stop-Motion Animation as Teaching Method The European Conference on Arts, Design & Education 2022
Motion design and visual communication in the era of ‘diffuse design’ paradigm: analysis and evaluation of a didactic experiment DESIGN SCIENCE 2022
Motion Design Teaching Strategy: Between Theory, Practice, Technology, and Distance Learning DESIGN PRINCIPLES & PRACTICES 2021
Paisajes animados como remediación y premediación: ciudades cíborgs y mundos virtuales en los anime japoneses CON A DE ANIMACIÓN 2021
Tassonomia ibrida, sconfinamenti disciplinari e ontologia dinamica: Le dimensioni del motion design tra ricerca, didattica e professione Confini e contesti. La doppia prospettiva della ricerca in design 2021
Abstract to figurative, and everything in between: visual design approaches and linguistic codes of a traditional form of animated product Design Culture(s). Cumulus Conference Proceedings Roma 2021, Volume #2 2021
Animated Puppet Skin Design: Material Narratives in Visually Experienced Objects Materials Experience 2. Expanding Territories of Materials and Design 2021
Teaching through Motion Design and Transmedia Storytelling. An Integrated Approach to a Critical Evaluation Proceedings of the 2nd International Conference of the Journal Scuola Democratica “Reinventing Education”. Learning with New Technologies, Equality and Inclusion 2021
Pietre dinamiche. Esperienze virtuali dei manufatti lapidei tra passato e futuro MD JOURNAL 2021
SOCIALITÀ DIGITALE E COVID-19. Service Design per l’analisi del coinvolgimento emotivo nella città digitale AGATHÓN 2021
Incoming/Outgoing. Flussi trans e multiculturali nel design contemporaneo. OP. CIT. 2020
Mai più solo, mai più annoiato. Il gaming nello spatial design contemporaneo ANANKE 2020
A Design Perspective on Animated Puppets’ Materiality. How Design can Provide New Interpretation Tools in the Analysis of Animated Puppet Films ATINER'S Conference Paper Series 2020

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